Home Questions Tags Users Unanswered. PolygonKiwii’s solution has worked mostly for me. Since that update, osu! There is no setting in 1. Post as a guest Name. You will have to figure that out by yourself.

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But this creates problems for SDL applications run in Wine.

Honestly it wouldn’t surprise me if it was partly to blame on discord as they broke alsa support, fixed it and proceeded to break it again.

Thanks for the info and partial solution. The driver should work well, but there are some known issues with unusual audio buffer and latency settings. Only “solution” I’ve found so far that gets rid of the noise is to remove pulse.

Do you have a link to further reading? This does the same effect as in fossfreedom -s solution. Not completely unbearable but I guess it’s better than the seconds adch an echo.

Pulseaudio documentation is pretty much non-existent and on the bug page: By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. That also means you will need to define it every time you open a new shell and want to manipulate your osu! Does anyone know what I can do to resolve the issue? WineASIO’s implementation is completely separate from the old drivers. Wine’s audio systems require a lot from your system’s audio libraries.


Support for Wayland is not very mature yet. This can be worked around with a null sink and a loopback which will capture audio fine.

Low-latency osu! on Linux

With appropriate configuration but dozens of headachesyou could eventually get a perfect osu! I’ve had this problem with Fallout 4 and Scourge Outbreak Since switching to Fedora, this fix no pulseaudlo works.

Navigation Main page Recent changes Random page Help. I still want to remove pulse. Who would of have thought it would have been caused by pottering’s incessant windows idolizing?!

Things like discord and chrome based browsers cause it on occasion. With all of that in mind, I tried optimizing latency elsewhere: Ok this is awkward.

Wine and pulse audio latency : wine_gaming

If you already have a working osu! However I’m now hearing echos on top of a second delay of the initial sound.

It took quite some time, but I ended up with a patch to winepulse. Certain audio devices, especially USB audio devices, can cause PulseAudio to use different latency and buffering settings, which can cause issues with Wine. The official wine page has pretty limited information on the topic. If Wine is using the correct backend and audio still does not work, please consider filing a bug.


Creating snaps for Arcn applications You might want to try restarting from the SteamForWindows snap. Notice that I appended. Anyway, you can see your current buffer size by playing some music and then running: Unfortunately, the Windows audio subsystem is hardly configurable so the only way to optimize latency is probably either in osu!

Its performance, in terms of frames-per-seconds, has since been identical if not better than on Windows on most hardware.